Sign In

Sign In

    1. Created 15 September 2025

    CSHOT

    Siec tworzona z pasja, prężnie rozwijajacą się. Posiadamy serwery CS 1.6. Każdy znajdzie u nas coś dla siebie. Profesjonalne podejście administracji jak i adminów tworzy wspaniałą atmosferę na sieci. Jeśli masz

    1. Created 15 September 2025

    CSHOT

    Siec tworzona z pasja, prężnie rozwijajacą się. Posiadamy serwery CS GO. Każdy znajdzie u nas coś dla siebie. Profesjonalne podejście administracji jak i adminów tworzy wspaniałą atmosferę na sieci. Jeśli masz c

Partners

Awatar autora

Exploding Gernade

Created Today  in PLUGINY  by Poster
[TITLE] Exploding Gernade
[URL] https://amxx.pl/topic/55623-exploding-gernade/


Witam
Przedstawiam wam plugin nie mój ale edytowany i z naprawionymi bugami.
Polega on na tym iż jezeli za długo trzymamy granat w ręce to on nam wybucha i
traci HP.

USUNIĘTO BUG z:
Jeżeli padniemy przez twe he to w next rundzie nie zabija na HS
oraz inne

SMA

Spoiler



> #include <amxmodx>
> #include <engine>
>
> #define PLUGIN_NAME "Exploding Gernade"
> #define PLUGIN_VERSION "1.0"
> #define PLUGIN_CREATOR "P34nut"
>
>
> #define EXPLODE_DELAY 4.0
>
> new g_ExplosionMdl, g_SmokeMdl
> new bool:task[32] = false
> new bool:done[32] = false
>
> public plugin_init() {
> register_plugin(PLUGIN_NAME, PLUGIN_VERSION, PLUGIN_CREATOR)
> register_event("ResetHUD", "rst_done", "b")
> register_event("SendAudio","grenade_throw","bc","2=%!MRAD_FIREINHOLE")
> register_event("CurWeapon", "cur_weapon", "be")
> register_event("DeathMsg","death","a")
> }
>
> public death()
> {
> new id = read_data(2)
>
> if(task[id])
> task[id] = false
> }
>
> public plugin_precache() {
> g_ExplosionMdl = precache_model("sprites/zerogxplode.spr")
> g_SmokeMdl = precache_model("sprites/steam1.spr")
> }
>
> public plugin_modules() {
> require_module("engine")
> }
>
> public client_PreThink(id) {
> if(is_user_connected(id) && is_user_alive(id)) {
> new u_Weapon, w_Clip, w_Ammo, w_Name[32], szMessage[164]
>
>
> if((entity_get_int(id, EV_INT_button) & IN_ATTACK)) {
> // Player is in attack.. check his weapon
> u_Weapon = get_user_weapon(id, w_Clip, w_Ammo)
>
> // If the player dont have a weapon..stop!...
> if(!u_Weapon) {
> return PLUGIN_HANDLED
> }
>
> get_weaponname(u_Weapon, w_Name, 31)
> // Check if the weapon is the he grenade
> if(equal(w_Name, "weapon_hegrenade") && !done[id] && !task[id]) {
>
> // make the task
> set_task(EXPLODE_DELAY, "make_explode", id)
> task[id] = true
>
> } else {
> // Player switched his weapon... remove task
> if(task_exists(id) && !task[id]) {
> remove_task(id)
> }
> }
>
> } else if(task_exists(id) && !task[id]) {
> // Player is not in attack anymore.. remove task
> remove_task(id)
> }
>
> }
> return PLUGIN_CONTINUE
> }
>
> public make_explode(id) {
>
> if(!task[id])
> return
>
> new u_Grenade, g_hs
> new uWeaponName[32]
>
> // Make the explosion
> make_explosion(id, g_ExplosionMdl, g_SmokeMdl)
>
> // Kill the player and make a deathMSG
> user_silentkill(id)
> g_hs = random_num(0, 1)
> format(uWeaponName, 31, "grenade")
> make_deathmsg(0 , id, g_hs, uWeaponName)
>
> // Remove the grenade
> u_Grenade = get_grenade(id)
> remove_entity(u_Grenade)
>
> done[id] = true
>
> }
>
> public rst_done() {
> new g_plNum = get_playersnum()
> for(new i = 1; i <= g_plNum; i++) {
> if(done[i]){
>
> done[i] = false
> }
> if(task[i]) {
> task[i] = false
> }
> }
> return PLUGIN_HANDLED
> }
>
> public grenade_throw() {
> new id = read_data(1)
> if(task[id]) {
> task[id] = false
> }
> }
>
> public cur_weapon(id) {
> new w_ID, w_Clip, w_Ammo, w_Name[32]
>
> w_ID = get_user_weapon(id, w_Clip, w_Ammo)
> if(!w_ID) {
> return PLUGIN_HANDLED
> }
> get_weaponname(w_ID, w_Name, 31)
>
> if(!equal(w_Name, "weapon_hegrenade")) {
> if(task[id]) {
> task[id] = false
> }
> }
> return PLUGIN_CONTINUE
> }
>
> stock make_explosion(id, ExplosionMdl, SmokeMdl = false, BeamCilinderMdl =
> false) {
> new origin[3]
>
> get_user_origin(id, origin)
>
> // Explosion
> message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
> write_byte(3) // TE_EXPLOSION
> write_coord(origin[0]) // startorigin
> write_coord(origin[1])
> write_coord(origin[2] + 5)
> write_short(ExplosionMdl) // sprite
> write_byte(random_num(0,20) + 20)
> write_byte(12)
> write_byte(0)
> message_end()
>
> if(SmokeMdl) {
> // Smoke
> message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
> write_byte(5) // TE_SMOkE
> write_coord(origin[0]) // startorigin
> write_coord(origin[1])
> write_coord(origin[2] + 15)
> write_short(SmokeMdl) // sprite
> write_byte(60)
> write_byte(10)
> message_end()
> }
>
> if(BeamCilinderMdl) {
> //BeamCilinder
> message_begin( MSG_BROADCAST,SVC_TEMPENTITY,origin )
> write_byte ( 21 ) //TE_BEAMCYLINDER
> write_coord( origin[0] )
> write_coord( origin[1] )
> write_coord( origin[2] )
> write_coord( origin[0] )
> write_coord( origin[1] )
> write_coord( origin[2]+200 )
> write_short( BeamCilinderMdl )
> write_byte ( 0 )
> write_byte ( 1 )
> write_byte ( 6 )
> write_byte ( 8 )
> write_byte ( 1 )
> write_byte ( 255 )
> write_byte ( 255 )
> write_byte ( 192 )
> write_byte ( 128 )
> write_byte ( 5 )
> message_end()
> }
> return true
> }
>
Załączone pliki

* [url=https://amxx.pl/index.php?app=core&module=attach&section=attach&attach_id=20348 "Pobierz załącznik"][Image: unknown.gif][/url] [url=https://amxx.pl/index.php?app=core&module=attach&section=attach&attach_id=20348 "Pobierz załącznik"]**explode.amxx**[/url] **7,66 KB** 14 Ilość pobrań